Avoid Bad
Dialogue
Like The Plague
Like The Plague
Inspired Writing
Sabine Mellde, hero of
Tip of the Spear
The Monologue
The conversation between your
main character and the villain
should be short and to the point
Comediennes
recently began making fun of the extended monologue, and for good reason. The
long monologue is where the bad guy spends a lot of time explaining his
nefarious intentions to the good guy…usually as the good guy is tied to a table
with a laser about to fry his balls.
As
hard as it is too admit, I have done this.
Below
is a conversation between my hero, Sabine Mellde, and the villain - Scipio
Elysian, pulled from my book Tip of the Spear:
“Let me ask you something. Do you
have any idea what it’s like to be thrown into the Oubliette…and then utterly
forgotten about for centuries?”
“Nope, sure don’t.” I replied,
somewhat disturbed. “Got some news for you, though…I’m afraid absolution is out
of the question. Your actions speak for you, Elysian, whether on this plane or
the next. I don’t know what it’s like
left to rot in that prison, and because of that I’m going to cut you some
slack. Back off your troops and return to Hell voluntarily - how about it?”
“No…I have a better idea.”
Elysian pulled two exotic Kris swords from scabbards strapped to his back.
“Sabine, I’d like to show you something. These swords were made for me in the
Oubliette - by a couple of very talented Javanese brothers who’d learned their
art here on Earth from their father….just before they ate him.”
I grimaced. “Nice.”
“Indeed.” Elysian said. “Now,
remember, this was in the first century, so you must understand that certain
superstitions were a bit more…real
back then. The steel in the Kris blades were braided with iron and carefully
ground, polished - then rapidly cooled with the tears of 10,000 widows. The
wood grips are fluted dudgeon and are considered to be a link between the
living and the dead. The ricasso – as you can see – is punch engraved and
carries a talisman called shadow plays.”
The Kris swords were
mesmerizingly crafted and obviously enchanted somehow. Each had a strong, deep
fuller along the center-length and the blades themselves were designed with a
parry-resistant wavy edge.
That wasn’t my biggest worry,
however, and I was growing weary of his voice. “And you’re telling me this
why?”
“Because, my dear girl.” Elysian
smiled. “These swords are capable of something you previously thought
impossible. I usually save my best cards for last, but in your case I’ll make
an exception.”
My biggest worry was that I’d
pushed him too far. Offensive maneuvers were often about undermining your
enemy’s will to fight. Push a little too hard, though, and anyone could feel
they were stuck in a corner with no way out.
I tilted my head. “If you ever
bother to get to the point, send up a flare so I can tell.”
Elysian chuckled harshly.
“Amusing child. Haven’t you ever wondered if there was a weapon out there –
somewhere – that could defeat your armor? Haven’t you ever wondered what it
would take to draw your blood?”
That,
I think, is a good example of too much conversation between the good guy and
bad guy. This is a problem that you don’t
want.
Perhaps
you are wondering why I kept this monologue, in light of what I told you. I
kept this dialogue because I like it, but there are others things going on
here, as well.
There
are actually two conversations here, one between Sabine and Elysian…and another
dialogue between Sabine and the reader. Another factor is at play here also…one
you should be aware of.
This
conversation happens during the final battle in the novel, and it’s the first
time the reader has gotten an up-close-and-personal look at Scipio Elysian, the
long-dead Centurion responsible for torturing Jesus before He went to the
cross. Yeah, this is a dude that has managed to really piss off God.
I
used a trick straight from the first Alien
movie…don’t show your scary bad guy until it is absolutely necessary. The
fright factor shoots up 100% if you keep your villain ‘off-screen’ as long as
possible.
So
when Elysian does finally show up to fight Sabine in my novel, I gave him some
leeway concerning dialogue.
Naturally,
the extended monologue is an easy problem to avoid. There is a time and place
to explain things, and I can’t tell you when the best time for you to do this
is. Use common sense. Use your head. Tone down your bad guy, if need be…or
crank up the fear factor. Maybe you need to rethink him or her if possible.
Cut What You Can
The
best advice I can give is to step away from your story for a while and try to
see it from a different viewpoint. Try to see your villain from a different
perspective. This may help your writing quite a bit. No one wants a boring,
long-winded bad guy. Remember that. At the very least you may come away with
new, fresh dialogue.
There
is something I always do when creating dialogue. I write what is necessary to
convey the emotion and the information that needs to be said, then I see how
much I can cut out while still conveying the same message.
A
good example would be what the reader never saw in my novel, She is My anger.
I
cut the opening down a grand total of seventeen pages….then rewrote a brand new
two page opening. That’s right, seventeen pages of dialogue. Gone. And you know
what? Good riddance.
I
couldn’t believe - at first - that the story could begin without it, but it not
only worked better…it thrived without
all of that unneeded crap. I learned a valuable lesson from that, and went on
to trim dialogue wherever I could.
The
conversation between characters is extremely important, but it should move
quickly. During a crisis situation in the real world, people don’t stand around
discussing things. They say what needs to be said, then they get on with it.
Better
yet, your characters should say what needs to be said during the action of a
situation, whether it’s a crisis or not. You can find this going on in most TV
shows and movies, if you stop and think about it for a moment.
Whether
it is chasing a bad guy or traveling in a car, characters in film will convey
information to one another while doing
something.
Take a note of that.
What unnecessary dialogue
have you noticed recently?
No comments:
Post a Comment